Display Name = "Nameless Slums"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 340, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 28, 10, 0, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 7, 11, 0, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 50, 13, 0, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 28, 24, 0, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 8, 24, 0, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his companions outside and enters the tent alone..."])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ChangePlayerFollowers([1])
    TransferPlayer([0, 185, 28, 38, 0, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 7, 42, 0, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 7, 59, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([8, 506])
      ConditionalBranch([1, 1004, 0, 5, 2])
        ControlSwitches([2026, 2026, 1])
        ControlSwitches([2025, 2025, 1])
        Empty([])
      Else([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Used the Slum Key!"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 185, 52, 32, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 3, 0])
      ControlVariables([1004, 1004, 0, 0, 4])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It seems to be locked."])
      ControlSwitches([2024, 2024, 0])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      ShowPicture([5, "80_dondaria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
      ShowText(["\\n<Don Dahlia>What's going on over there? Move outta the way."])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([2024, 2024, 1])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>This is a rather suspicious building..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>This is a rather suspicious building..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's locked and we can't get in though. If we could get the key from Don Dahlia somehow..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That reminds me, how about that pickpocket in the bar..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is locked..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 185, 57, 52, 0, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 6, 0, 2])
      ShowText(["\\n<Sonya>This place is a dump. These must be the slums we're looking for. All right, mission start!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Why are you so excited for this..."])
      ShowTextAttributes(["sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>As our undercover femme fatale, I need to start gathering information. That means finding the nearest bar!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She always did like drinking more than I do."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>These must be the slums we're looking for. First, I guess we should gather information at a bar."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Asking random people for information isn't my style. Let's just confront this Don Dahlia person."])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 0, 0, 2])
        ShowText(["\\n<Gob>I agree! I'll beat the crap out of her for you!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>If I were at full power, my clairvoyance could solve this matter in an instant. I can't believe I'm sneaking around this dump like a crook instead."])
      ConditionalBranch([4, 66, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Sounds fun to me! Honest merchants should put an end to illicit trade!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So we can gather information first or go find Don Dahlia instead. Either option could work."])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1004, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Don Dahlia is the undisputed boss of this town. You'd better not cross her if you know what's good for you."])
      ConditionalBranch([1, 1004, 0, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ShowChoices([["Ask about the sale of Phoenix Tails", "Ask where she lives", "Never mind"], 3])
      When([0, "Ask about the sale of Phoenix Tails"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>So that's why you've come. You can buy 'em a lot cheaper here than in item shops."])
        Empty([])
      When([1, "Ask where she lives"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Don Dahlia's house? It's right over there."])
        ScrollMap([6, 8, 5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>It's not guarded or even locked, but no one waltzes in there anyway. You know why?"])
        ScrollMap([4, 8, 5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Because everyone here is afraid of the Don and wouldn't dare cross her. You better not either."])
        Empty([])
      When([2, "Never mind"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Phoenix Tails aren't being sold anymore, but Don Dahlia is still the boss."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["72"])
      ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
      ShowText(["\\n<Mini>The Don is still holding on to power? She sure is tough..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Phoenix Phoenix tails used to be sold really cheap here...\nEver since the Don left, they haven't been sold anymore."])
      ShowText([" "])
      ShowText([" "])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ruffian>The name of this town? Ain't got one, just the slums. Where you wanna go?"])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Inn\", \"Item Shop\","])
    ScriptMore(["\"Church\",\"Bar\",\"Never mind\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 235, 9, 11, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 235, 16, 8, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 235, 29, 4, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 235, 35, 8, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1004, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>I heard they sell Phoenix Tails cheaply in this town, but for some reason they won't sell me any."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Where are they sold? The tent beside the item shop is definitely the right place, but why can't I buy them...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Supposedly they aren't selling Phoenix Tails anymore, but it's not like they sold any to me in the first place."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["72"])
      ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
      ShowText(["\\n<Mini>Aww, that's so sad. Would you like one of my tails?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Don't forget that you restore 40% of your max SP when you \\C[5]defend\\C[0]. It can come in handy."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>When a power-type like me runs out of SP, it might be best to \\C[5]defend\\C[0] to quickly build it back up."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I, I can't come anymore... I thought it'd be so easy too..."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Lots of false info and scammers around here. Be careful who you trust."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([14, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([67, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>It's a good idea to keep a few of each type of equipment on hand in case you change jobs and can't use your current stuff anymore."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1004, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If you're looking for Phoenix Tails, head to the tent just north."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If you just show up without anyone knowing who you are, you won't be able to buy anything though."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I heard the Don's enterprise was shut down by some random travelers. Man, I didn't even think that was possible.\nCrazy people..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Where could the Don have gone off to...?\nThe world has been feeling kinda bleak and apocalyptic lately."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ilias is just a lie told by old people, don't you think? Supposedly she used to appear before us, but that's nothing but superstition."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I'm writing your name down in my little book. I do hope you're looking forward to your judgment day."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the Empty Lot Church. What can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...there, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Haaa, haaa... Don's house... Aaah, Don... Haaaa..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>She has stalkers? Scary..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ConditionalBranch([1, 1004, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>There's a fortified building directly east of the Don's house. She seems to walk over there pretty often too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>I bet she's doing something in secret that she doesn't want anyone to see. Maybe some extreme form of masturbation?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>I'm getting horny just imagining it... Haaa... Unnngh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>After everything that happened, the Don is selling items from her tent like normal. She's an honest merchant this time though."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>Well... One of the items is a \\C[3]Ticket to Heaven\\C[0].\nTh-the kind of heaven that awaits..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>I'm getting horny just imagining it... Haaa... Unnngh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>The Don abandoned her business here and left.\nJust remembering that body of hers... Haaa... unngh..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ruffian>I have some very important information regarding Don Dahlia. 15G, how about it?"])
    ShowChoices([["Pay 15G", "Don't pay"], 2])
    When([0, "Pay 15G"])
      ConditionalBranch([7, 15, 0])
        ChangeGold([1, 0, 15])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ruffian>Heh heh, thanks. Now let me tell you the Don's big secret..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ruffian>Don Dahlia... sleeps naked! Hahaha, isn't that something!"])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["70"])
        ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
        ShowText(["\\n<Ratty>This Don person has no clothes? She's even poorer than me..."])
        ExitEventProcessing([])
        Label(["71"])
        ShowTextAttributes(["okami_fc1", 0, 0, 2])
        ShowText(["\\n<Amara>Aah! I sleep naked too!"])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Ruffian>Hey now, you ain't got the cash."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "Don't pay"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Ruffian>Your loss, buddy. You won't learn anything in this town without greasing the right palms first."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([1, 1004, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Even we guards can't do anything about Don Dahlia. We have our hands full just making sure that nothing major happens around here."])
      ConditionalBranch([1, 1004, 0, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The illicit sale of items is a minor crime. Sorry, there isn't anything we can do to help."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The Don has stopped her illicit sales, but I doubt she'll lose any influence around here. We'll have to stay vigilant to keep the peace."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["72"])
      ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
      ShowText(["\\n<Mini>The Don is scary... I wonder whose tail feathers she'll pull out next time."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1004, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Don Dahlia has left this town...\nBut my duty to defend public safety in this town remains unchanged."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Informant>You're looking for info on smuggling?\nThat'll be 20G."])
    ShowChoices([["Pay 20G", "Don't pay"], 2])
    When([0, "Pay 20G"])
      ConditionalBranch([7, 20, 0])
        ChangeGold([1, 0, 20])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>All right, I'll tell you what I know. It's definitely true that Phoenix Tails are being smuggled in this town."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>...and that's all I know. What? You want more? I'm still investigating."])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Informant>Don't look like you have enough on you."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "Don't pay"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Informant>Please leave me alone then..."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Im-impossible..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Having a thief in your party is all sorts of useful!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>First, you can avoid surprise attacks. In fact, a thief can even raise your chances of a preemptive strike!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>In addition, we can steal items from enemies and open locked chests at higher levels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Pretty awesome, right? The downside is that we aren't so great at fighting."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>I may be weak, but I'm happy being useful just for being around! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Merchants excel at the use of items. For example, when a merchant uses a recovery item, it will heal for slightly more than usual."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>I've heard there are advanced jobs that specialize even further in item use, but I don't know what they do."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Naturally I'm an expert on items! Kukuku, another reason for you to keep me around..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Some monsters have exceptionally high evasion, like Beasts, Succubi, Harpies, and Fairies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Skills have high hit rates so they're pretty effective, but Harpies and Fairies can avoid those too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>For them, bows are your best bet. Their hit rate is high so you can take them out easily."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Hehe, leave them to me. My arrows always hit their mark♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>I came to trash this place, but I don't think anyone would notice if I did. I ended up staring at this lake instead..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looks like my orc companion is terrorizing people. Oh well, she probably won't cause any real trouble."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura3\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
